I guess the biggest point is that if you can respec, then you don't have to get good at just one thing. I would no longer have to make my character work for the situation I am, I could just change it to fire/ice/lightning or whatever I needed at the time. If I could just change that to suit whatever need I have, then the game would be less entertaining. All of my skills are based around doing as much poison damage as I possible can. Like, for instance, my Outlander does +90% bonus poison damage. Many of us just find it entertaining to have some sort of permanence to the choices we make in the game. If we acknowledged the parts D3 got right, maybe the modding community could make T2 even more awesome by improving on those ideas. You don't play terrible games for months. Second thing I'd like to mention is that there is so much hate for D3 that I think it clouds the discussion. "There is no replayability" You can still replay the different classes so what is the problem? Well if you play thousands of hours then you might run into problems but vast majority of gamers won't play one game that muchĪnd since T2 is moddable, the first mod people seem to ask for is a respec potion.Also there is lots of gameplay before Inferno that is completely viable with lots of different builds. If there are golden builds for D3 that everyone must use in Inferno then wouldn't that be the case for T2 too? In T2 you just have to restart your character to build it once it has been discovered. In Torchlight 2 you can respec 3 last skill points, so there is considerably less room for experimentation. "Every character is the same" Well isn't it opposite? It's easy to change and test what works for you or go crazy and experiment.Why is that? Few reasons have been listed but I don't understand those: I see Diablo 3 rune system listed as a negative for it a lot on forums compared to the no respec system in Torchlight 2.
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